User Information

neos109

Post Count:5
First Seen:2:24:09 PM 17/4/2020
Last Seen:1:37:28 PM 4/5/2020
Starting at newsest posts first

5: Scratch Month is here! at 1:37:28 PM 4/5/20203981853
at least i get to celebrate scratch month before this forum gets flooded with comments
4: Adding Account Variables at 1:43:02 PM 1/5/20203974237

-LekkerGames- wrote:

neos109 wrote:

I think that there should be a new type of variable that save the variable on your account.
For Example, If I am making a game that has coins or money, I could make the Coins variable an account variable so if the player goes back onto the game later, his coins would be saved because the variable was saved to his account. To make the variable different from normal and cloud variables, I think that there should be a small icon like the silhouette of a cat before the variable, like how cloud variables have a cloud before the variable. The main disadvantage it has is that it won't work for people who have no accounts ( it would save on an account, but since guests don't have accounts it wont work)


Note: if someone has already suggested this delete this post

You can already do this with lists.

How?
3: Adding Account Variables at 3:41:57 PM 20/4/20203944717

BestUsernameSoFar wrote:

Support! I think that if you are a guest it would act like a regular variable (where it doesn't save on the account). Also I like your cat silhouette idea. XD
Thanks!
2: Adding Account Variables at 8:00:13 PM 19/4/20203943090
I think that there should be a new type of variable that save the variable on your account.
For Example, If I am making a game that has coins or money, I could make the Coins variable an account variable so if the player goes back onto the game later, his coins would be saved because the variable was saved to his account. To make the variable different from normal and cloud variables, I think that there should be a small icon like the silhouette of a cat before the variable, like how cloud variables have a cloud before the variable. The main disadvantage it has is that it won't work for people who have no accounts ( it would save on an account, but since guests don't have accounts it wont work)


Note: if someone has already suggested this delete this post
1: Cloud Variables at 2:24:09 PM 17/4/20203938739
Can Anyone tell me if there is a way to make cloud variables different for each person?
I am making a game that has stats and I want the stats to save but I don't know if cloud variable are the same for everyone.
Eg I am making a Max health cloud variable and I want it to save, but I want it so that different people have different amounts of max health.
Is there any way to do that?