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Post Count:8
First Seen:4:00:47 AM 14/3/2020
Last Seen:3:23:02 AM 18/6/2020
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@Mrk20200: Boss Battle Room Recreation
☁ when I receive [] ::extension hat

☁ broadcast [] ::extension

define 3D Block ::stack
define 2D Block

redefine {move (10) steps} ::custom hat // Changes how the block works!
change x by (([sin v] of (direction)) * (10))
change y by (([cos v] of (direction)) * (10))
define Example Boolean (Input) (Dropdown) ::boolean
if <...> then {
report [true v] ::cap custom
report [false v] ::cap custom
} ::control
define Example Reporter (Input) (Dropdown) ::reporter
report (. . .) ::cap custom
<Example Boolean (6) [mouse-pointer v]>
(Example Reporter (4) [my variable v])
{} ::sensing // Diamond
increment counter ::control

clear counter ::control

(counter ::control)

while <...> {
}::control loop

for each [. . . v] in (. . .){
} ::loop control

:: hat

(☁ views ::sensing)
(☁ loves ::sensing)
(☁ favorites ::sensing)
(FPS ::sensing)

when [any v] sound played ::sound hat
restart project @turnLeft ::cap control
([sprite1 v]'s details ::sensing)
go to project ID (undefined ::error) ::cap control
define Example Hat Block (Number Input) [Dropdown] ::hat
if <...> then start hat block ::cap custom
Example Hat Block (16) [sprite1 v] ::hat
when (:: undefined) clicked ::hat events

when idle for ( ) seconds ::hat events

(current [ghost v] effect ::looks)
<showing? ::looks>

(clone ID ::control)
delete clone with a ID of (1) ::control

switch [sprite1 v]'s [costume v] to [costume2 v] ::looks

And ones that would be hidden:

set MIDI instrument to [(1) Piano v] ::sound

play MIDI note (50) as ID [auto v] ::sound

change (1)'s MIDI note to (51) ::sound

stop MIDI note at ID (1) ::sound

when MIDI [ID v] (1) is played ::hat sound

(create AI at learning rate (0.25) and delay of [auto calibrate v] and actions {jump ::custom}, {nothing ::custom} (+ ::pen) ::operators)

… and more AI blocks would be here.