User Information

BlueNoodle29

Post Count:89
First Seen:1:07:38 AM 8/12/2019
Last Seen:10:37:39 PM 14/2/2020
Starting at newsest posts first

1132262 wrote:

Does this display your city?


Does this do anything?


Close
88: Fill Tool Bug at 10:43:41 PM 13/2/20203838413

SmartBoy568 wrote:

So, I was just working on one of my games, when I noticed that whenever I filled a paintbrush - drawn object in, the fill became a separate asset, and was harder to manage. Could anyone help me out?


select the outline and the fill at the same time and click the “group” button
woohoo!

Frappiee wrote:

Thanks! I'll give you credit !


Your welcome and thanks

Frappiee wrote:

Hi! I'm making a new project and having trouble with making a score counter. I've seen a lot of discussions and they're all outdated. Does anybody know how to make a score counter without variable and instead text?


I made something like this on my alternate account: https://scratch.mit.edu/projects/358644856/

ninjacat34 wrote:

it freezes up after 1 try


oh……

ninjacat34 wrote:

BlueNoodle29 wrote:

ninjacat34 wrote:

BlueNoodle29 wrote:

try this:

wait until <not <[(previous x)] > (mouse x)>>
if <[(previous x)] < [(mouse x)]> then
set [ direction] to [right]
else
set [ direction] to [left]
end
set [ previous x] to [(mouse x)]

in a loop?


yes

COOOOl


I'm glad I could help!

ninjacat34 wrote:

BlueNoodle29 wrote:

try this:

wait until <not <[(previous x)] > (mouse x)>>
if <[(previous x)] < [(mouse x)]> then
set [ direction] to [right]
else
set [ direction] to [left]
end
set [ previous x] to [(mouse x)]

in a loop?


yes

BlueNoodle29 wrote:

try this:

wait until <not <[(previous x)] > (mouse x)>>
if <[(previous x)] < [(mouse x)]> then
set [ direction] to [right]
else
set [ direction] to [left]
end
set [ previous x] to [(mouse x)]

keep in mind that the things in parentheses are variables, and the mouse x is a built-in variable.
try this:

wait until <not <[(previous x)] > (mouse x)>>
if <[(previous x)] < [(mouse x)]> then
set [ direction] to [right]
else
set [ direction] to [left]
end
set [ previous x] to [(mouse x)]
78: Walls collision at 10:33:59 PM 9/2/20203834181

EvanTheEevee543 wrote:

wd4q5dy wrote:

You just need:
when green flag clicked
forever
if <touching color [#000000] ?> then
repeat until <not <touching color [#000000] ?>>
change y by (1)
end
end
end
That should work, I think.
It wont, when I try doing that, the player just bobs up and down, and thats for not clipping through the ground, not walls


Because it is a wall not ground, change x pos instead of y

ninjacat34 wrote:

BlueNoodle29 wrote:

The mouse doesn't have a given direction. you can just do

point towards [ mouse pointer]
i know but i mean if you swipe left then the mouse direction will be left


oh you need to track the mouse x for that

ninjacat34 wrote:

BlueNoodle29 wrote:

The mouse doesn't have a given direction. you can just do

point towards [ mouse pointer]
can you help me or no


I think so
75: Time at 10:28:55 PM 9/2/20203834172

E_Equals_EmCeCube3 wrote:

EST (GMT-5),

or EDT later in the year

NeonFyre wrote:

So I was wondering, why is Raspberry Pi unable to connect with Scratch? In the older versions you could, but why not any more? So, yeah. (Also, this is my first post)
define NeonFyre
say [yeet] for (2) secs


The raspberry pi needs to be updated so it can run on 3.0 instead of 1.0
73: I Cant Save My Project at 10:22:56 PM 9/2/20203834166

Queble wrote:

Scratch 3.0


The offline editor runs on 3.4.0, which is new and not perfected which is why it is not as good as the online editor.

72: Sprite hide at 10:20:14 PM 9/2/20203834165
use a variable that checks to see the value when the sprite is clicked so the code only runs if it is showing. Like this:

when this sprite clicked
if <(showing) = [1]> then
execute this code
end


71: How I do this please help me. at 10:16:13 PM 9/2/20203834164
I made something similar to this on my alt account. Just instead of setting username to username, set it to “answer” here it is: https://scratch.mit.edu/projects/362605193/
70: There Are Two Bats at 10:13:49 PM 9/2/20203834162

Queble wrote:

cactus_bob wrote:

https://scratch.mit.edu/projects/349966703/editor


Hmmm, it's hard to tell whats going on since your code is so messy
If I were you, I'd work on reducing and cleaning the code up first, then it should be easier to find your problem


Just do right click –> clean up blocks